Paper, Special Track and Workshop Submission

All submissions to DSAI 2024 should be done by using the Microsoft Conference Management Toolkit: https://cmt3.research.microsoft.com/User/Login. Before submitting your paper, special track and/or workshop proposal, you should read carefully the general guidelines presented at https://dsai.ws/2024/call-for-participation/ and be aware of the important dates published at https://dsai.ws/2024/important-dates/.

Please, submit your paper to DSAI 2024 Main Track at https://cmt3.research.microsoft.com/DSAI2024/Track/4/Submission/Create.

Please, submit your Special Track Proposal to DSAI 2024 at https://cmt3.research.microsoft.com/DSAI2024/Track/8/Submission/Create.

Please, submit your Workshop Proposal to DSAI 2024 at https://cmt3.research.microsoft.com/DSAI2024/Track/9/Submission/Create.

special Tracks’ Paper Submission

Below you can find a list of the current accepted Special Tracks and related links for DSAI 2024.

Technology is strongly present all around us, not only in the devices we carry but also increasingly embedded in the environments where we work and live. These smart environments have the great potential of improving people’s lives, by enabling a more comfortable, secure, healthy, independent, and active living. However, challenges remain in ensuring that smart environments are truly usable, acceptable, accessible, and inclusive.

These challenges include providing accessible and adaptable interaction that considers the potentially diverse set of users (with different capabilities, needs, preferences, and emotions) and contexts of smart environments. There are also still challenges related to unobtrusive monitoring and support that allow certain groups of users (e.g., younger, older, people with a given impairment) to live in a more active, independent, or safe way.

In this context, the aim of this special track is to provide new perspectives in this field, by exchanging and discussing ideas and research in different topics relevant to DSAI that can bring valuable insights to address the accessibility and inclusiveness of smart environments. These topics include, but are not limited to: active, healthy, assisted living; human-centred computing; multimodal and adaptive interaction; user and context awareness; intelligent user interfaces; extended reality; affective computing; and assistive technologies.

This special track is directed at researchers and practitioners who are interested in participating in the exchange and discussion of ideas, as well as contributing to the design, implementation, and assessment of novel innovative solutions for the next generations of smart environments.

Organizers: Ana Rocha (aprocha@ua.pt), Nuno Almeida (nunoalmeida@ua.pt), Samuel Silva (sss@ua.pt), and António Teixeira (ajst@ua.pt) – University of Aveiro, Portugal

Paper Submission: https://cmt3.research.microsoft.com/DSAI2024/Track/19/Submission/Create

Interpersonal relationship defines the association, connection, friendliness, and reciprocity between two or more people, that share common goals and objectives. It manifests when one establishes, reciprocates, or deepens relationships with one another. In the digital medium, interactions between humans and machines there is no reciprocation. The relations are (usually) impersonal, which does not help communication, so it is necessary to develop mechanisms that enhance cooperation between both.

The above, Human-Machine Collaboration (HMC), machines in lato sensu must be developed to collaborate or to learn to cooperate with human beings, i.e., interfaces, devices, applications, etc., software or hardware must be able to evaluate the surrounding environment, the context in which they are used and the user special needs and behaviors in a way to allow on-the-fly cooperation with (all) humans.

In summary, to be successful in achieving HMC, the machine needs to provide the “correct” information and functionality at the “right” time and in the “right” way to support the user’s (individual) characteristics, special needs, tasks, contexts, and feelings. This special track aims for state-of-the-art studies, applications, interfaces, software, and hardware that allow in the present or near future a more “interpersonal” relation between the digital world and humans, which will allow accessibility enhancing, sustainability, and fighting the info-exclusion.

Organizers: João Rodrigues (jrodrig@ualg.pt) and Célia Ramos (cmramos@ualg.pt) – University of Algarve, Portugal

Paper Submission: https://cmt3.research.microsoft.com/DSAI2024/Track/20/Submission/Create

Digital Technologies contribute to universal education. Research results and practice indicate that there is a continuous need for evidence-based practice, effective pedagogical approaches and the use of innovative learning environments.

The Special Track “Learning Technologies in Special Education and Inclusion” covers technological, pedagogical, instructional, as well as organizational aspects of digital technologies in universal education.

The track aims to encompass broad perspectives determining technologies and environments, integration of digital technologies in universal education and especially inclusive, special, and intercultural education. The topics of interest include but are not limited to learning technologies, theoretical approaches, instructional design, assessment and evaluation, teaching and learning, professional development.

Papers of this special track could discuss the ways technologies contribute to the design of learning environments to benefit all students, not just those with a disability.

Organizer: Tassos Mikropoulos (amikrop@uoi.gr) – University of Ioannina, Greece

Paper Submission: https://cmt3.research.microsoft.com/DSAI2024/Track/21/Submission/Create

Today’s demanding digital tasks can overwhelm users, resulting in reduced accessibility and usability. Effective personalization of technology needs to take into account the human factors of users. Cognitive personalization tends to play a key role in seamlessly matching users’ abilities with the requirements of digital tasks.

The objective of this Special Track is to provide a forum for researchers and students to discuss the design, implementation, and evaluation of solutions that take into account the cognitive factor of users in digital tasks.

Topics include (but are not restricted to) research works that address the design or implementation of cognitive personalization in digital tasks/tools, applications, or websites; the development of digital (twin) cognitive tests; the identification of human behavioral traces in user logs; and the creation of personalized avatars to mediate communication with users.

Organizer: Dennis Paulino (dpaulino@utad.pt) – INESC TEC & University of Trás-os-Montes e Alto Douro, Portugal

Paper Submission: https://cmt3.research.microsoft.com/DSAI2024/Track/22/Submission/Create

This special track aims to explore the latest advancements in gait assessment by leveraging novel tools and technologies. Gait assessment plays a key role in understanding unique human locomotion patterns, evaluating neuromusculoskeletal health, and devising rehabilitation/augmentation strategies. By integrating cutting-edge technologies, such as novel motion capture technologies, smart multimodal wearables, computer vision, bio robotics, serious gaming, and artificial intelligence, this track seeks to uncover new insights, address existing challenges, and pave the way for future innovations in the field of gait towards clinical applications and beyond.

Organizers: Kinda Khalaf (kinda.khalaf@ku.ac.ae), Marwan El-Rich (marwan.elrich@ku.ac.ae), Herbert Jelinek (herbert.jelinek@ku.ac.ae), Aamna Alshehhi (aamna.alshehhi@ku.ac.ae), and Rateb Katmah (100062079@ku.ac.ae) – Khalifa University, UAE

Paper Submission: https://cmt3.research.microsoft.com/DSAI2024/Track/23/Submission/Create

In today’s digital age, providing a positive user experience and designing for all are paramount considerations in the development of user interfaces in Human-Computer-Interaction (HCI) and Human-Robot-Interaction (HRI).

This special track aims to showcase recent studies on inclusive user interfaces in HCI and HRI. We invite researchers and students to contribute their work on topics such as usability, accessibility, user acceptance, etc. Specifically, we encourage submissions related to the design and evaluation of virtual environments, web and mobile applications, multi-sensory interfaces, assistive robots, humanoid robots, services robots, etc.

Topics of interest include, but are not limited to: accessibility guidelines and standards, user interface adaptation, natural interaction, design for all methods, practices, and techniques, design for children with or without impairments, design for the elderly, etc.

Organizer: Malak Qbilat (malak.m.irshed@inesctec.pt) – INESC TEC & University of Trás-os-Montes e Alto Douro, Portugal

Paper Submission: https://cmt3.research.microsoft.com/DSAI2024/Track/24/Submission/Create